﻿using Microsoft.Xna.Framework.Graphics;

namespace Origin2.Core
{
    /// <summary>
    /// Represents something that can be drawn
    /// </summary>
    public interface IOriginDrawable
    {
        /// <summary>
        /// Draws this IOriginDrawable
        /// </summary>
        /// <param name="spriteBatch"> The SpriteBatch to draw to </param>
        void Draw(SpriteBatch spriteBatch);
    }
}
